Game Design

Castle

Trying out Blender 2.8 – and switching from Cinema 4D – to create a small fantasy setting.

Flocking Birds

A unity experiment using steering behaviours to simulate the behaviour of bird like objects (boids). All agents simultaneously try to get away from each other while also try to align themselves to their group neighbours and moving towards the group’s centre.

Character Creator

This technical prototype includes the following: Blender – Sculpting – Retopology – Blendshapes for different heads, noses, eyes, hair and eyebrows – Facial rigging – Normal baking (for 3 different ages) Unity – Shaders for hair, skin and eyes – Simple facial poses – Scripting for a randomizer All in all, there are around 3’500’000 Character Creator

Tower of the One Before

This short movie was created entirely in Unity using Cinemachine and the Unity Timeline. Based on the art style of the stealth game Dishonored by Arkane, the level was modelled in modular pieces in Cinema 4D and put together in the engine. Textures were mostly done in Substance Painter.

Pillari

In Pillari two players fight as either the white or the black army for dominion over the board. Goal of the player is to either slay two generals of the enemy or decimate the enemy army down to four units. If one of these goals is met, the player wins the game automatically.

Colourflage

You’ve got 5 seconds to find a hiding spot and blend in thanks to the ability of changing colour. When the time is up, one of the players is chosen as the horned chameleon and tasked to chase down the other players. Who will survive? The catcher or those in hiding?

Vendari

In Vendari you either take control of Tabinga, a child lost in the icy valleys of Mainera or you take the role of Oong, a creature left behind in an ancient city. Work together to overcome the riddles and mysteries in these long-lost lands. Only when you cooperate, they will be able to survive.

Kamikaze

Kamikaze is a simple top-down shooter in which the player takes control of a plane during an airborne dog fight. Goal of the minigame is to destroy all enemies using various pick-ups ranging from homing missiles and mines to a protective shield.