Character Creator
Technical Prototype
This technical prototype includes the following:
Blender
– Sculpting
– Retopology
– Blendshapes for different heads, noses, eyes, hair and eyebrows
– Facial rigging
– Normal baking (for 3 different ages)
Unity
– Shaders for hair, skin and eyes
– Simple facial poses
– Scripting for a randomizer
All in all, there are around 3’500’000 different possible combination (including colours).
Context
This technical prototype was developed during 3 weeks in an interdisciplinary Blender Module supervised by Reto Spoerri. This prototype is the base for an eventual rework of the adventure game Gestalt.
2019 @ ZHdK