Character Creator

Character Creator

Technical Prototype

This technical prototype includes the following:

Blender

– Sculpting
– Retopology
– Blendshapes for different heads, noses, eyes, hair and eyebrows
– Facial rigging
– Normal baking (for 3 different ages)

Unity

– Shaders for hair, skin and eyes
Simple facial poses
– Scripting for a randomizer

All in all, there are around 3’500’000 different possible combination (including colours).


Context
This technical prototype was developed during 3 weeks in an interdisciplinary Blender Module supervised by Reto Spoerri. This prototype is the base for an eventual rework of the adventure game Gestalt.

2019 @ ZHdK