Born November 4th 1991, I started out as a graphic designer and slam poet before turning my attention to game design. Story, design and play were always an integral part of my life, which explains my love for books, comics and popculture. I’m one of the minds behind Frantic, the mischievious card game and have worked on several multimedia projects in the last few years.

My skillset lies in graphic design (including a good knowledge of the Adobe Creative Cloud), 3D modelling with Blender, C# scripting in Unity, storytelling and photography. In my freetime I organize poetry slam events and you can find me on stage as a poet or show master.

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Foto: Timo Ullmann, © ZHdK